Sprite DLight 0.5 brings lots of great changes and fixes!
The Sprite tab now has a new button that allows you to load an external sprite to be displayed with the currently used Normal Map.
Merging new normal map after manual removal of the shadow through editing of the Light Maps. Using the original Sprite as the "External Texture" to be displayed with the new Normal Map.
Original sprite: "Blacksmith" ©2015 AlbertoV (www.dyagames.com)
The Specularity tab got another slider: You can now change the overall brightness of the Specularity Map.
Another addition requested by some of you: the option to click the number values of the sliders and change them by entering a number.
The Sprite tab now has a new button that allows you to load an external sprite to be displayed with the currently used Normal Map.
Merging new normal map after manual removal of the shadow through editing of the Light Maps. Using the original Sprite as the "External Texture" to be displayed with the new Normal Map.
Original sprite: "Blacksmith" ©2015 AlbertoV (www.dyagames.com)
Original sprite: "Blacksmith" ©2015 AlbertoV (www.dyagames.com)
The Specularity tab got another slider: You can now change the overall brightness of the Specularity Map.
Another addition requested by some of you: the option to click the number values of the sliders and change them by entering a number.
Clickable slider values: Enter a number for the new Specularity Map brightness slider manually!
Original sprite: "Blacksmith" ©2015 AlbertoV (www.dyagames.com)
Original sprite: "Blacksmith" ©2015 AlbertoV (www.dyagames.com)
The full list of changes (including simultaneously zoomable Light Map preview pictures and many more enhancements and fixes) will be sent out to all backers together with the download link, and it is also available in the Announcements section of the Sprite DLight Forum.
This is just a short summary of Sprite DLight Update #25 on Kickstarter!
This is just a short summary of Sprite DLight Update #25 on Kickstarter!